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    <title>Dancing About Architecture: Microfeed for "Second Life Tax Revolt"</title>
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      <title>Second Life Tax Revolt</title>
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      <description>I&apos;ve always found Massively Multiplayer Online Role Playing Games (MMORPGs) facinating from a sociological perspective: how the economic system develops over time, for instance, or how &quot;real-life&quot; social groups and relationships get expressed in virtual worlds. Second Life is a relatively new entry that borrows from the old MUD model: it allows the inhabitants to create new objects and structures with associated behaviors. Cool -- let your user base keep things fresh. Well, back to the point, in order to combat the hyperinflation that has occurred in other MM games, the developers decided to institute a graduated tax. The article &quot;On the Second Life Tax Revolt&quot; looks at how the players in this world revolted against this tax within the constraints of the world itself. Neat stuff....</description>
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      <pubDate>Mon, 22 Sep 2003 10:18:01 CDT</pubDate>
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